The ESPORTS In Education Podcast

Sun City ESPORTS

The ESPORTS In Education podcast was created for educators and parents of students in Pre K through College. Perhaps you have heard of ESPORTS during small talk, or in the news or your grandchildren, child, neighbors and students. The gaming industry can stem into so many pathways for students. Join us as as we venture into gaming in education and see where it can take you, your child and your ESPORTS program. read less
Crianças e famíliaCrianças e família
Educação para criançasEducação para crianças

Episódios

Season 2: Episode 5: Gaming Consoles...A History
10-06-2024
Season 2: Episode 5: Gaming Consoles...A History
Summary In this episode, Mario and Erick discuss the timeline of different consoles released since the 1970s. They start with the Magnavox Odyssey, the first gaming console released in 1972, and then move on to the Home Pong, Atari 2600, and Nintendo Entertainment System (NES). They also talk about the Sega Genesis, Game Boy, Super Nintendo Entertainment System (SNES), and Sony PlayStation. They share their personal experiences with these consoles and discuss their impact on the video game industry. The conversation methodically reviews the evolution of gaming consoles, covering the Nintendo 3DS, PlayStation 1, Nintendo 64, Sega Saturn, PlayStation 2, Xbox, PlayStation 3, and Nintendo Wii. The Nintendo 3DS introduced 3D gaming without the need for glasses and was backwards compatible with the DS. The PlayStation 1 and Nintendo 64 were competitors, with the PS1 dominating the market. The PlayStation 2 was a revolutionary console with a built-in DVD player and backward compatibility. The Xbox introduced online play and the infamous red ring of death. The PlayStation 3 featured Blu-ray technology and iconic games like God of War and Uncharted. The Nintendo Wii brought motion-controlled gaming and backward compatibility with GameCube games. In this conversation, the hosts discuss various gaming consoles, including the PlayStation, Xbox, and Nintendo Switch. They highlight the advancements in graphics, processing power, and features of each console. The hosts also share their favorite games and experiences with these consoles. They touch on the nostalgia factor of classic games like Centipede and discuss the importance of inclusivity in the gaming industry. Overall, the conversation provides insights into the evolution of gaming consoles and the impact they have had on the gaming community. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message
Season 2: Episode: 4: Family, Friends and ESPORTS
01-06-2024
Season 2: Episode: 4: Family, Friends and ESPORTS
Summary In this episode, the hosts discuss the concept of family and friends game nights. They share their own experiences and recommend games for these occasions. The recommended games include Super Mario Bros. Wonder, Pico Park, and It Takes Two. The conversation covered various games recommended for family game nights. The games mentioned include It Takes Two, FIFA/Madden/NBA 2K, Mario Party, Sequence, Monopoly, Just Dance, and Rock Band. The speakers discussed the gameplay, features, and personal experiences with each game. They highlighted the importance of teamwork, emotional intelligence, and understanding in games like It Takes Two. They also mentioned the nostalgia factor of games like Sonic the Hedgehog and the advancements in portable gaming devices. Takeaways Family game nights and friends game nights are a great way to bond and have fun.Video games can be a part of these game nights and provide entertainment for everyone.Super Mario Bros. Wonder is a recommended game for family game nights, as it allows for multiplayer and has a race mode.Pico Park is a challenging and chaotic game that requires teamwork and communication.It Takes Two is a cooperative game that explores the theme of family and relationships. It Takes Two is a game that promotes teamwork, understanding, and emotional intelligence.Sports games like FIFA, Madden, and NBA 2K are great for competitive multiplayer experiences.Mario Party and Sequence are fun board games that can be enjoyed by the whole family.Monopoly, Just Dance, and Rock Band offer nostalgic and interactive gaming experiences.Sonic the Hedgehog is a classic game that can now be played on the Nintendo Switch.Advancements in portable gaming devices allow for high-quality gaming on the go. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message
Season 2: Episode 3: Health & Wellness in ESPORTS
21-05-2024
Season 2: Episode 3: Health & Wellness in ESPORTS
Summary In this conversation, Mario, Erick and Diego welcome Mrs. Veronica Mascorro, LPC and discuss the topics of social-emotional learning (SEL) and mental health in the context of ESPORTS. They explore how ESPORTS can contribute to (SEL) Social Emotional Learning and development as well as provide a sense of community for individuals who may not excel in traditional sports. They also discuss the importance of self-regulating emotions and strategies for maintaining mental health while gaming. Mrs. Mascorro emphasizes the need for self-awareness and taking breaks to disconnect from the game and reconnect with reality. The conversation highlights the positive impact of ESPORTS on social-emotional well-being and the importance of integrating mental health practices into esports programs. The conversation covered three main themes: social-emotional learning, mental health, and managing stress. Mrs. Mascorro and hosts discussed the importance of self-awareness, self-regulation, and building positive relationships in social-emotional learning. They also emphasized the need for mental health support and strategies for managing stress, such as disconnecting from technology, getting enough sleep, eating well, and exercising. The conversation ended with a nostalgia factor about the game Pac-Man. Takeaways Esports can contribute to social-emotional learning and provide a sense of community for individuals who may not excel in traditional sports. Self-regulating emotions is a crucial component of mental health, and integrating social-emotional learning in esports programs can help individuals develop this skill. Taking breaks and practicing self-awareness are important strategies for maintaining mental health while gaming. Esports programs should prioritize the well-being of players by providing cool down corners and promoting a healthy balance between gaming and other activities. Social-emotional learning is crucial for personal and academic success. Taking care of mental health is essential for overall well-being. Managing stress involves disconnecting from technology, getting enough sleep, eating well, and exercising. Nostalgia factor: Pac-Man was a popular game that brought back fond memories for the guests. Special Note: In the friends episode Mario mentioned, the game that was being played was Ms. Pac-Man, not Pac-Man. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message