Building a core game experience that is suitable for two players is a very different tactic. Especially when the main idea of that to deep dive into the emotions you are exploring. This week on Scheduled for Launch join me, Zach Walsh, as I talk with Adam about his catalogue of games. Look into a game about ghost thieves, Joy and Sorrow, taking coins from your friends and a garage sale. We talk emotions, game jams and narrative play!Want to learn more about Adam and his projects? Check out these links!Twitter -
https://twitter.com/HawkWindrideritch -
https://hawk-windrider.itch.io/Want to get in contact with Zach? Here is how!Discord -
discord.gg/4qkQY2wF2fTwitter -
https://twitter.com/Schedule4LaunchEmail - scheduledforlaunch@gmail.com
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